Drag and drop the folder in which your exported FBX files are.Open the CC Assets folder in the Project panel.Make sure you have installed Character Creator & iClone Auto Setup into your Unity project.In the Export FBX Advanced Settings panel, the Export JSON for Auto Material Setup is by default activated if not, then activate it.Execute the File > Export > FBX (Clothed Character) command.Create a character in Character Creator.*.json file: This file record the settings that can not be stored in an FBX file, such as Shader Type, Two-sided box, Diffuse Color, Ambient Color, Specular Color, Opacity, Self Illumination and the Strength, Path, UV Offset / Tiling for each material.texture folder: This folder contains the rest of the textures.*.fbm folder: This folder contains all Base Color (Diffuse) and Normal textures of each material.Click the Export button to export the character into a custom folder.Make sure the Embed Textures is Deactivated. ![]() Set the Target Tool Preset to Unity 3D.Execute the File > Export > Export FBX. ![]() ![]() After the Character Creator & iClone Auto Setup is set up, you can freely import character FBX files exported from iClone or Character Creator into Unity.
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